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Cập nhật phiên bản V-ray 6 hot fix 3
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( Sources from chaos forum )
V-Ray 6, hotfix 3 is now available for download from our website.
Build 6.00.20 (V-Ray 6, Hotfix 3) (Oct 5, 2022)
New features
V-Ray
V-Ray CPU IPR support for VolumeGrids and Phoenix SImulators in 3ds Max;
Modified features
V-RayInstalling V-Ray as a render node also installs Cosmos and Unified login;
Integrate the latest scatter materials randomization enhancements in Cosmos;
V-Ray GPUGPU support for Affect All Channels;
VolumeGrid Expose the hidden Grid Based motion blur in the user interface – it allows for more explosive and more fluid-looking blur;
Speed up rendering of grid volumes by up to 25% when Fully Visible Fire or Volume Light Cache was used;
Speed up rendering of grid volumes by up to 10% when the RGB channel was used;
Simulation meshes produced by Wave Force must be able to blend seamlessly with the infinite ocean;
V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converterSupport conversion of the CoronaPhysicalMtl through the V-Ray scene converter;
VRayMtlAdd Soap Bubble preset to V-Ray Mtl presets;
Bug fixes
V-RayMissing Tab name in the VRayBitmap node in Max 2018;
VRayDisplacementMod’s MaxScript write_vrmesh command is not working;
VRayProxy vrmesh can not be overridden from 3ds Max in V-Ray 6;
Low CPU utilization with Intel Alder Lake CPUs on Windows 11;
Decal displacement doesn’t affect minimum geometry displacement, breaking negative decal displacement;
Crash with Forest with V-Ray 6 IPR;
V-Ray Light Lister misbehaves with DPI scaling above 100%;
VRayScene Animation Override Playback parameter value is not exported;
V-Ray, V-Ray GPUCrash on GPU rendering Chaos Scatter when using splines as distribute-on objects;
V-Ray GPUIPR GPU does not update when changing the list of affected lights in the Environment Fog settings;
VRaySphere flip normals not supported;
Sun disk from VRaySky environment map is rotated with VRayLight dome’s texture;
Incorrect Diffuse filter render element when All channels option is selected under Affect Channels;
IPR GPU does not update the render when adding new lights to Environment Fog;
VFBSlow bucket refresh when using Curves or Exposure corrections;
VFB color corrections are not saved on all frames using vrimg and when rendering an animation;
VRayEnmeshVRayEnmeshMod input fields are not working in the latest builds for 3DS Max 2018;
VRayMtlVRayMtl’s Qt version needs differentiation in the Glossiness maps names;
VRaySphereVRaySphere wrong size when scaled (CPU);
VRayVolumeGridRare GPU Preview crash;
Crash during V-Ray Light cache generation when Fire Lights are illuminating OSL material exported to vrscene;
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